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The Crust Update 1.1 Brings the Quantum CPU to Steam

The Crust update 1.1 is live on Steam for Windows and macOS. Check Quantum CPU, public branch save compatibility and what the developer measured on large bases.

A glowing processor and conveyor lines in a stylized lunar factory.
Original ProjectGAMR editorial illustration. Not an official game screenshot.

The Crust update 1.1 is on the public branch

VEOM Studio released The Crust update 1.1 on Steam on November 7. The lunar factory sim’s update is included for existing owners on Windows and macOS. The developer says the Mac build runs natively on Apple silicon and Intel machines.

The developer announced the public release at 15:18 UTC. That is the launch covered here. An earlier post invited players into a separate test, and its free access window ended on November 8.

Check your Steam branch and save

The studio says saves from version 1.0 and the 1.1 public beta work on the current version. If you opted into the beta and want to follow the normal release, open the game’s Properties in Steam, find Betas and choose None.

When returning to a large colony, record which save you open and which branch Steam shows before starting. That gives you a way to distinguish an old installation from a difference in the colony itself.

The Quantum CPU gives dense bases another option

The Quantum CPU is a new late-game module aimed at using floor space and advanced components more efficiently. VEOM says it was shown in plans for 1.2 and made it into 1.1 ahead of that schedule.

Think of a base where the next regular CPU would fill the last clear patch next to storage. You can inspect what the new module needs and decide whether moving that production line is worthwhile before placing anything. The patch also adds a conveyor reverse control for lines whose endpoints allow it.

Large-base frame rates depend on the save

VEOM published results for four player saves. One recorded range went from 23–25 frames per second to 41–50. The ranges describe those colonies. Results on another base can depend on its layout, graphics settings and hardware.

The studio also describes a change to underground storage on Low and Medium settings. The view represents materials in containers so the game draws fewer separate objects. In a base with several storage buildings visible at once, keep the same camera view and settings if you want to compare versions.

Separate load time from frame rate

Start with an unchanged save and write down how long it takes from selecting it to gaining control. Measure frame rate separately after the base settles. A quick load and a smooth view answer different questions. Take a second reading at the same busy point before altering a building or a setting.

The purchase offer has its own deadline

The Steam store for Mexico showed a 40% discount on the base game when checked on November 9 and listed November 17 as the end date. The update is included for owners. The base game’s purchase offer and the earlier free playtest had separate terms.

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