The History of Project GAMR: Games, Players and Research
Explore the original GAMR study, its questions about games and players, and the clear boundary between that research and this independent site.

A research question behind the name
GAMR originally stood for Game and Mind Research. The MIT Media Lab describes a project developed with Tilburg University to investigate connections between gameplay and cognitive traits. Its public overview names players of League of Legends, World of Warcraft, Battlefield 4 and Battlefield: Hardline. These games provided different settings in which to ask how people play, interact and make decisions. That description identifies the project’s aim; it does not establish that every research question was answered.
What the 2015 announcement actually said
The Media Lab’s November 24, 2015 account presented GAMR as exploratory research. It described comparing information about players with information about their actions in games, and offering participants a profile. Read the announcement as a document from that period. Its invitations to participate and its descriptions of what the researchers hoped to discover belong to the original study. They are not invitations issued by today’s ProjectGAMR, and they do not describe a survey operating on this website.
Why the project attracted attention
TechWell covered the project on November 3, 2015. The article connected its questions to player modeling and possible game design applications, while explicitly describing data collection as ongoing. In February 2016, France’s CNIL research laboratory, LINC, considered GAMR through a privacy lens. Its discussion asked what behavioral profiling could mean beyond entertainment. The two articles are valuable for different reasons: one documents contemporary interest in the study, while the other examines possible implications of making inferences from play.
Questions, profiles and findings are different things
A research question asks what might be true. A participant profile presents information back to a person. A study result requires a documented method, analysis and evidence. Those three things should never be substituted for one another. An attractive profile page does not tell a reader how accurate its categories are, whether a prediction works for new people, or whether it transfers between games. We do not recreate the former profiles or present their labels as a modern diagnostic tool.
The current website is independent
Today’s ProjectGAMR is an independent publication and browser-game website. It is not operated by, affiliated with, or endorsed by MIT, the MIT Media Lab, Tilburg University or the former GAMR research team. Ownership of this domain does not establish ownership of the original research, its participant records, its identity, or its institutional relationships. We do not hold historical participant results. This page preserves an understandable account of the name’s research context, with links that let readers inspect the original material themselves.
How to follow an old reference
If an older article brought you here, start with its publication date and the source links below. Our historical consent explainer explains the retired /consent route; it does not collect consent. Our Research section considers player motivation, privacy and the limits of interpreting behavior. Our Games section offers a separate activity: playing original browser games for enjoyment. Keeping that distinction visible helps an old reference remain useful without making the current site appear to continue a study it does not run.
We retain dates because a reader arriving from an old link deserves to know which version of the project they are reading about. Where a question remains unresolved in the sources, we leave it unresolved rather than filling the gap with an invented finding.
Sources & further reading
- MIT Media Lab: GAMR project overview ↗
- MIT Media Lab: You Are Who You Play You Are? (November 24, 2015) ↗
- TechWell: What Kind of Gamer Are You? (November 3, 2015) ↗
- CNIL LINC: Quand les jeux vidéo analyseront votre personnalité (February 9, 2016) ↗
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