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Five Dice Scoring: When Only the Matching Dice Count

Read Five Dice scoring by row. See how matching groups, Full House and Chance score the same roll, and check which categories you can still use.

A small group of ivory dice on a slate surface.
Original ProjectGAMR editorial illustration.

Read the row before adding the dice

Five Dice scoring depends on the row you choose. In ProjectGAMR's browser version, Pair, Three of a Kind and Four of a Kind use two, three and four matching dice respectively. Chance adds the values of all five dice. The same roll can offer several different scores.

This guide uses the 13-category scorecard checked on November 9, 2026. You can roll up to three times in a round and commit one score to an available row. The following test rolls let you compare the previews before committing.

Use the highest face that qualifies

Take a roll of 2, 2, 5, 5 and 6. Both the twos and the fives qualify for One Pair. The game uses the higher pair, so the preview is 10 from the two fives. The single six cannot supply a pair.

Chance offers 20 because it adds all five values. The Three of a Kind preview shows zero because the largest groups contain two dice each. Check the required group size first, then use the largest face value that meets it.

Compare a full house with its group total

On 6, 6, 6, 2 and 2, Three of a Kind gives 18 from the three sixes. Chance also counts the two twos and gives 22. Full House gives a fixed 25 because the roll contains three dice of one value and two of another.

If all three rows are available, those are three separate ways to record the roll. In the worked sequence, choose Full House to bank 25 and leave Chance open. The game then advances to the next round.

Keep the group size when another die matches

Now consider 6, 6, 6, 6 and 5. Four of a Kind gives 24, using all four sixes. Three of a Kind gives 18 because it counts three of them.

The Chance score is 29, including the five. The Sixes row also offers 24 by adding every six in this particular roll. Equal totals in two rows still give you a choice about which category to use and which to keep available.

Tell a saved score from a current preview

After the first full house is recorded, its 25 remains visible on the scorecard. In the next round with four sixes and a five, that 25 is the saved result. The row has no score button. Other open rows still show selectable previews for the current dice.

Check the controls around the number before adding it to your plan for this round. Choosing the 24 in Four of a Kind records that group and raises the total from 25 to 49 in this sequence.

Treat a zero as a committed score

Return to the example with two twos, two fives and a six. Selecting the zero in Three of a Kind uses that category and advances the round. The recorded zero stays in its row alongside the earlier scores.

A later roll of 3, 3, 3, 1 and 2 would give a triple total of nine in an open row. In this test the row is already filled, so it still displays zero. Check the available category before deciding whether a matching group is worth holding.

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